Where is sorines satchel in skyrim




















In Dawnguard, I have found sorine and she has lost her satchel. I found a satchel but I can't pick it up so i took the items inside but my interaction with sorine doesn't change She isn't recognizing that i have the items Am I missing something? Showing 1 - 4 of 4 comments. She asked for the gyros first and I can't take the bag it's not an option, I also cannot get the right conversation she just keeps saying no find the gyros.

I am thinking this is a bug She will be drifting around, obviously looking for something, mumbling: "What would mudcrabs want with my satchel, anyway? One, and I can get back to work.

Where are they? When you talk to her, she will ask if you have seen a sack full of Dwemer gyros and will proceed to tell you that a mudcrab may have taken it. When you tell her that Isran needs her help, she will respond: "Isran?

Wants me? No, you must be mistaken. He made it exceedingly clear the last time we spoke that he had no interest in my help. I find it hard to believe he's changed his mind. He said some very hurtful things to me before I left. When told about the vampire threat and the Elder Scroll, she will change her mind, although she will not do anything before she gets a Dwemer gyro.

You can now choose between two options, although the second option will differ if you already have a Dwemer gyro in your inventory. If you do, you can hand it to her and she will be on her way to Fort Dawnguard. If everything else fails, you can look around for her satchel, which can be found on the shore a few feet south of where Sorine stands.

When you return to her with one of the gyros she will finally be convinced and walk all the way to Fort Dawnguard for an encounter with Isran.

Dwemer Dwarven ruins are always a good place to go, if you can't find what the mudcrabs have 'taken'. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. It's not much, but this will help a great deal with some things I've been researching. Now where is it Isran expects me to go? When you tell her where she needs to go, she will respond: "Ah. Been working more on his secret hideout, has he?

It'll be interesting to see how much progress he's made. I'll finish up here and head in that direction soon as I can. See you there. Once she is convinced, she will travel all the way across the map to Dayspring Canyon and enter Fort Dawnguard. When you return after recruiting Gunmar , you will find them both in the main hall, with Isran looking down at them from a balcony above. All exits will then be sealed off, effectively trapping the two newcomers, and a conversation will initiate:.

Gunmar : "All right Isran, you've got us all here. Now what do you want? Can't be too careful. So, welcome to Fort Dawnguard. I'm sure you've heard a bit of what we're up against. Powerful vampires, unlike anything we've seen before. And they have an Elder Scroll. If anyone is going to stand in their way, it's going to be us. What do we do now? For now, get acquainted with the space. Sorine, you'll find room to start your tinkering on that crossbow design you've been working on. Gunmar, there's an area large enough for you to pen up some trolls, get them armored up and ready for use.

In the meantime, we're going to get to the bottom of why a vampire showed up here looking for you. Let's go have a little chat with it, shall we? Isran will then grant them both access to the rest of Fort Dawnguard, and the quest Prophet will begin. Sorine and Gunmar will slowly head into the western area where the rest of the Dawnguard reside.

At this point, there will be no lab for Sorine and she will merely spend her entire day wandering around, at times working the available smelter or tanning rack. Like the other vampire hunters, she sleeps in the northern chamber where Isran has set up a few cots, although she may have to sit up all night long if they are all occupied. She enters the chamber at midnight and returns to her daily work at 8am. Once you reach stage 60 of the quest, her workspace will be extended with an alchemy lab , several soul gems , a blacksmith forge , and a table with iron ingots and a dwemer cog and gear.

Sorine will obviously use the forge and alchemy lab for her research as well. When approached, she will comment: "Hope you're getting along with Isran. He takes some getting used to. Still, it's sturdy, secure, and seems defensible. I suppose I'd rather be here than most other places in Skyrim. If Isran needs me, it must be pretty bad.

I wonder what we're up against here. It's good to see someone else who's really prepared. Not sure if any of them are true. Like that they were supposed to guard some vampire here, but wound up all becoming vampires themselves when they saw how powerful he was.

And then preyed on the Rift until finally someone put them down. I guess it doesn't matter now. At least Isran is trying to do something noble with the name. Of course. That is, assuming you know anything about steel smithing. It's pretty simple. Talk to Gunmar if you need materials. See anything useful? Sorry there isn't more.

Take a look. As they are both employed with strengthening the defense of Fort Dawnguard, Sorine will often engage in conversation with her closest colleague Gunmar , talking about their work and progress:. Sorine : "Why in the world did you ever try putting armor on trolls? Well, I'm not sure. I guess it came from fighting them, thinking 'what could be worse?

Gunmar : "How is the work coming along? I've managed to get this far without blowing myself up, I still have all my limbs Well, not on purpose. But you never know. The strangest accidents can happen at any time. That's why I always try to be ready for anything. Sorine : "Gunmar, do you think I could borrow a troll? After the trouble I've gone through? You could've just said 'no'. Sorine : "Have you talked to Isran? I try to avoid it. Always seems to end in an argument.

The fourth conversation suggests that they have something particular to discuss with Isran, although none of them have the courage to face him. When you talk to Sorine, she will immediately hand you the task instead: "Do you have a moment?

Gunmar and I have been talking and, well, we're slightly worried. We both realized that if Isran's even allowed us in here, he must be really concerned.



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